CalcGallery

Physics

Motion with constant acceleration, projectiles and free fall, force, energy, momentum, torque, work and power, pressure, waves, refraction and the Doppler effect.

Each page here solves one relationship from an introductory mechanics or waves course, from whichever values you know, and shows the formula with your numbers in it. Units are converted on the way in and the arithmetic runs in SI, so pounds, feet and miles per hour mix freely with kilograms and metres. The motion pages assume constant acceleration and no air resistance, which is exact on paper and close for a dense, slow object over a short distance, but not for a feather, a parachute or a long-range shot. Where gravity enters, the pages start from standard gravity, 9.80665 m/s², and let you change it for a textbook's 9.8, a precise local value or another planet. Signs carry direction: a negative acceleration slows something moving the positive way, and a displacement below the start is negative. Refractive indices and the speed of sound are entered rather than assumed, because both depend on the material and the temperature. Nothing here rates a part, a load or a structure; that needs a qualified engineer and the rules that apply where you are.